July 5, 2012 - TF2 TeamAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new options for Pyrovision to the Advanced Options dialog Added enable/disable for the HUD border Added the ability to make the HUD border static Added the ability to turn off the skybox depth of field Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown Fixed not seeing the blue team skin for the Robot Chicken Hat Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan Fixed The Escape Plan allowing medic calls Fixed The Beggar's Bazooka exploding on random targets in the world when overloading Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed Fixed the Rainblower taunt attacking players through walls Optimized the Rainblower taunt particles Updated Sd_Doomsday Fixed rocket lid staying open sometimes after a player drops the Australium on the lift Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift Updated the localization files Updated the gamehaptics file: Added recoil/reload/draw/crit forces for the Baby Face's Blaster Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine
Added the ESL Season VI and Season VII medals Fixed a client/server crash when re-connecting to the item server Fixed The Business Casual tie not being blue for the Blue team Fixed body groups not hiding correctly on ragdolls
Added Pyromania cosmetic items to the Mann Co. store All ash-related items have been faded away to dust Fixed Strange Escape Plans not counting kills Fixed missing strings for the ESL medals
July 13, 2012 - TF2 TeamSource Engine Changes (TF2, DoD:S, HL2:DM) Fixed a client crash on exit (after connecting to a server using sv_pure)
July 20, 2012 - TF2 TeamSource Engine Changes (TF2, DoD:S, HL2:DM) Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging) Added check to prevent player names from containing color codes setinfo console command will now reject attempts to set / change convars with any unusual characters Team Fortress 2 Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.) Fixed not being able to equip all-class items properly Fixed the DX8 water effect Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket Fixed the Strange Sandman not accepting the Posthumous Kills strange part
July 23, 2012 - TF2 TeamUpdates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed dedicated servers not being able to set sv_region Team Fortress 2 Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate
August 2, 2012 - TF2 TeamUpdates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Source Engine Changes (TF2, DoD:S, HL2:DM) Marked mem_force_flush as a cheat to prevent client exploits Fixed %n console crash in the client Team Fortress 2 Added new items: The Red-Tape Recorder The Huo Long Heatmaker The Flying Guillotine The Neon Annihilator The Triad Trinket The Champ Stamp The Marxman The Human Cannonball Added new promo items Fixed sappers attaching incorrectly to teleporters that are still building Improved reliability for finding a coach Fixed Engineer training shotgun and pistol images being swapped Fixed GetPlayerItems web APIs not respecting inventory privacy settings Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition Quickplay beta: Added more status information while in the matchmaking queue
Fix server crash bug caused by setting tf_mm_servermode before map commandIncreased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds.Fixed The Huo Long Heatmaker not consuming additional ammo while firingFixed building health compounding after being downgradedFixed direction arrow showing on teleporter exitsCleaver is now available in Medieval modeFixed missing Lollichop taunt soundFixed item conflicts with The Champ StampFixed item conflicts with The Triad Trinket
August 10, 2012 - TF2 TeamAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new map Koth_King Added the Ready Steady Pan tournament medals Added new promo items Fixed a Medigun exploit that could leave players indefinitely invulnerable Fixed sentry gun sometimes placing wrong, being rotated into the ground and pointing upward Renamed "The Huo Long Heatmaker" to "The Huo-Long Heater" Updated the localization files Updated the Neon Annihilator Materials now animate Damage penalty only applies to players (not buildings) Can damage sappers
August 11, 2012 - TF2 TeamAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the .nav file for Kong King Fixed the missing Kong King map stamp image in the Mann Co. Store
August 15, 2012 - TF2 TeamUpdates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Day of Defeat: Source and Half-Life 2: Deathmatch Brought in line with shared engine changes Team Fortress 2 Added Mann vs. Machine Added Archimedes Added The Soldier's Stogie Added The Robro 3000 Updated The Helmet Without a Home to be paintable Fixed some clipping issues with The Salty Dog Removed player penetration from The Pomson 6000 and boosted the damage to compensate
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedAugust 17, 2012 - TF2 TeamUpdates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Source Engine Changes (TF2, DoD:S, HL2:DM) Updated client rate value to default to 30000 to improve network performance for most players Rate was previously set by Steam’s Internet connection speed setting Updated client rate value to be stored in the config.cfg file Team Fortress 2 Fixed a crash caused by a string table overflow Fixed a client crash related to the freeze panel Fixed a client crash related to ragdolls Fixed a client crash related to the Mann vs. Machine upgrade panel Fixed a client crash related to Mann vs. Machine stats Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes Fixed the Mann vs. Machine victory dialog getting stuck on the screen Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel Updated upgrade icons to remove numbers Fixed Sentry Busters picking disposable buildings as valid targets Fixed an instance of the Sentry Buster sound looping endlessly Updated the backpack image for Archimedes to fix an alpha channel problem Updated the colors for The Battery Bandolier Fixed the disconnect reason not being localized properly for Mann vs. Machine mode Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode Removed console spew related to missing movement warnings Updated the matchmaking ConVar tf_mm_strict A value of 2 will hide the server from the server browser but will still allow direct connections Updated Mvm_Mannworks Adjusted clipping on left side drop down where bots may become stuck Fixed lighting seam near base Fixed vphysics prop error in console Minor clipping pass on areas players may become hung up on
August 17, 2012 - TF2 TeamUpdates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser Team Fortress 2 Fixed tf_mm_strict to work as documented
August 21, 2012 - TF2 TeamAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed matchmaking sending players to out-of-date servers Fixed the server browser showing an incorrect player count in MvM games Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart Fixed a rare server crash when firing hitscan weapons Fixed MvM intro video not playing on some Macs Fixed the sound precache string table being nearly full in non-MvM games This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors