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mygamepages  |  Forum  |  First Person Shooters  |  FPS - Other  |  Team Fortress 2  |  TF2 Update Thread 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: TF2 Update Thread  (Read 4236 times)
jgr9
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« Reply #15 on: July 05, 2012, 06:08:22 PM »

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July 5, 2012 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Added new options for Pyrovision to the Advanced Options dialog
        Added enable/disable for the HUD border
        Added the ability to make the HUD border static
        Added the ability to turn off the skybox depth of field
    Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
    Fixed not seeing the blue team skin for the Robot Chicken Hat
    Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
    Fixed The Escape Plan allowing medic calls
    Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
    Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
    Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
    Fixed the Rainblower taunt attacking players through walls
    Optimized the Rainblower taunt particles
    Updated Sd_Doomsday
        Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
        Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
    Updated the localization files
    Updated the gamehaptics file:
        Added recoil/reload/draw/crit forces for the Baby Face's Blaster
        Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
        Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine
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« Reply #16 on: July 10, 2012, 07:35:42 PM »

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    Added the ESL Season VI and Season VII medals
    Fixed a client/server crash when re-connecting to the item server
    Fixed The Business Casual tie not being blue for the Blue team
    Fixed body groups not hiding correctly on ragdolls
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« Reply #17 on: July 11, 2012, 05:32:15 PM »

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    Added Pyromania cosmetic items to the Mann Co. store
    All ash-related items have been faded away to dust
    Fixed Strange Escape Plans not counting kills
    Fixed missing strings for the ESL medals
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« Reply #18 on: July 13, 2012, 03:54:24 PM »

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July 13, 2012 - TF2 Team

Source Engine Changes (TF2, DoD:S, HL2:DM)

    Fixed a client crash on exit (after connecting to a server using sv_pure)
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« Reply #19 on: July 20, 2012, 04:28:37 PM »

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July 20, 2012 - TF2 Team

Source Engine Changes (TF2, DoD:S, HL2:DM)

    Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
    Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
    Added check to prevent player names from containing color codes
    setinfo console command will now reject attempts to set / change convars with any unusual characters

Team Fortress 2

    Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
    Fixed not being able to equip all-class items properly
    Fixed the DX8 water effect
    Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
    Fixed the Strange Sandman not accepting the Posthumous Kills strange part
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« Reply #20 on: July 23, 2012, 03:32:53 PM »

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July 23, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

    Fixed dedicated servers not being able to set sv_region

Team Fortress 2

    Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate
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« Reply #21 on: August 02, 2012, 04:59:37 PM »

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August 2, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

    Marked mem_force_flush as a cheat to prevent client exploits
    Fixed %n console crash in the client

Team Fortress 2

    Added new items:
        The Red-Tape Recorder
        The Huo Long Heatmaker
        The Flying Guillotine
        The Neon Annihilator
        The Triad Trinket
        The Champ Stamp
        The Marxman
        The Human Cannonball
    Added new promo items
    Fixed sappers attaching incorrectly to teleporters that are still building
    Improved reliability for finding a coach
    Fixed Engineer training shotgun and pistol images being swapped
    Fixed GetPlayerItems web APIs not respecting inventory privacy settings
    Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
    Quickplay beta: Added more status information while in the matchmaking queue
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jgr9
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« Reply #22 on: August 03, 2012, 06:03:42 PM »

The Triad Pack (Sleeping Dogs)
http://www.teamfortress.com/triad/

Quote
Fix server crash bug caused by setting tf_mm_servermode before map command
Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds.
Fixed The Huo Long Heatmaker not consuming additional ammo while firing
Fixed building health compounding after being downgraded
Fixed direction arrow showing on teleporter exits
Cleaver is now available in Medieval mode
Fixed missing Lollichop taunt sound
Fixed item conflicts with The Champ Stamp
Fixed item conflicts with The Triad Trinket
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jgr9
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« Reply #23 on: August 10, 2012, 02:29:03 PM »

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August 10, 2012 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Added new map Koth_King
    Added the Ready Steady Pan tournament medals
    Added new promo items
    Fixed a Medigun exploit that could leave players indefinitely invulnerable
    Fixed sentry gun sometimes placing wrong, being rotated into the ground and pointing upward
    Renamed "The Huo Long Heatmaker" to "The Huo-Long Heater"
    Updated the localization files
    Updated the Neon Annihilator
        Materials now animate
        Damage penalty only applies to players (not buildings)
        Can damage sappers

Also, this:
http://www.teamfortress.com/gray/

We've known about the robots for a long time.  They haven't exactly kept it secret.  :P

The new Sleeping Dogs map.
« Last Edit: August 10, 2012, 03:11:38 PM by jgr9 » Logged
jgr9
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« Reply #24 on: August 11, 2012, 04:41:43 PM »

Wow a Saturday update.  Crazy.

Quote
August 11, 2012 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Added the .nav file for Kong King
    Fixed the missing Kong King map stamp image in the Mann Co. Store

Also, this:
http://www.teamfortress.com/mannwill/

There's something about using a weapon near his grave will curse you somehow.
"I will ENGINEER the downfall of any soul who puts to use near my restless grave."

Perhaps the robot versions of the classes come up from the ground or you get turned into a robot until the end of the round kind of like zombie mode.  Or maybe something to do with the "Tobor" sentry.

I do think Western place in Meet the Pyro will be part of the update.  The map in the secret room on Doomsday looks kind of westernish as well.

If this is for Halloween... holy crap... A bit early isn't it?
« Last Edit: August 11, 2012, 04:57:06 PM by jgr9 » Logged
jgr9
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« Reply #25 on: August 12, 2012, 12:44:40 AM »

BAM!  Here's a video of what I've been talking about.  Mann vs Machine has been at least 2 years in the making.  Crazy... but not for Valve.  :P

http://www.youtube.com/watch?v=TzxpbUeN-eg
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jgr9
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« Reply #26 on: August 12, 2012, 06:38:11 AM »

Wow that was fast...

At least part of the ARG had been completed. (might need to scroll up)  Just look through this a bit.  It's ridiculous!
https://docs.google.com/document/d/1B1LLnetwzpWryZbwRqyAH7KtP0Gxsx4udzjyjC6w1lU/preview?pli=1&sle=true#heading=h.1wastro0pv3s
Comic!  So awesomely ridiculous, yet so fitting for TF2.  So much gravel!  :D
http://www.teamfortress.com/bloodbrothers/
« Last Edit: August 12, 2012, 06:51:39 AM by jgr9 » Logged
jgr9
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« Reply #27 on: August 15, 2012, 06:45:02 PM »

Quote
August 15, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Day of Defeat: Source and Half-Life 2: Deathmatch

    Brought in line with shared engine changes

Team Fortress 2

    Added Mann vs. Machine
    Added Archimedes
    Added The Soldier's Stogie
    Added The Robro 3000
    Updated The Helmet Without a Home to be paintable
    Fixed some clipping issues with The Salty Dog
    Removed player penetration from The Pomson 6000 and boosted the damage to compensate
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« Reply #28 on: August 17, 2012, 03:57:17 PM »

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Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 17, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

    Updated client rate value to default to 30000 to improve network performance for most players
        Rate was previously set by Steam’s Internet connection speed setting
    Updated client rate value to be stored in the config.cfg file

Team Fortress 2

    Fixed a crash caused by a string table overflow
    Fixed a client crash related to the freeze panel
    Fixed a client crash related to ragdolls
    Fixed a client crash related to the Mann vs. Machine upgrade panel
    Fixed a client crash related to Mann vs. Machine stats
    Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
    Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
    Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
    Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
    Fixed the Mann vs. Machine victory dialog getting stuck on the screen
    Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
    Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
    Updated upgrade icons to remove numbers
    Fixed Sentry Busters picking disposable buildings as valid targets
    Fixed an instance of the Sentry Buster sound looping endlessly
    Updated the backpack image for Archimedes to fix an alpha channel problem
    Updated the colors for The Battery Bandolier
    Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
    Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
    Removed console spew related to missing movement warnings
    Updated the matchmaking ConVar tf_mm_strict
        A value of 2 will hide the server from the server browser but will still allow direct connections
    Updated Mvm_Mannworks
        Adjusted clipping on left side drop down where bots may become stuck
        Fixed lighting seam near base
        Fixed vphysics prop error in console
        Minor clipping pass on areas players may become hung up on

Quote
August 17, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

    Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser

Team Fortress 2

    Fixed tf_mm_strict to work as documented
« Last Edit: August 17, 2012, 07:11:54 PM by jgr9 » Logged
jgr9
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« Reply #29 on: August 21, 2012, 02:15:15 PM »

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August 21, 2012 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Fixed matchmaking sending players to out-of-date servers
    Fixed the server browser showing an incorrect player count in MvM games
    Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
    Fixed a rare server crash when firing hitscan weapons
    Fixed MvM intro video not playing on some Macs
    Fixed the sound precache string table being nearly full in non-MvM games
        This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
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